Everyone’s teaching and learning contexts are different – but one aspect that rings true for all is we don’t want to overcomplicate or introduce elements when they don’t have a purpose. When considering using H5P for your course or resource, evaluate whether it supports the following key principles:
The H5P item aligns with intended learning outcomes
The H5P item provides an opportunity for incorporation of multimedia (multiple modes) to help manage cognitive load during the learning process
The H5P item provides an opportunity for learners to engage with the content – in support of active learning
The following chart will help you consider how you might use H5P for various teaching and learning purposes.
Tools for Formative Assessment
Fill in the Blanks
Mark the Words
Drag and Drop
* This only includes the H5P content types where students can submit text/media. Students creating and submitting H5P content types that they have authored is a valuable open pedagogy assignment!
You should also consider the difficulty for you to create an H5P as well as the cognitive effort for your learners to use.
A matrix with 4 quadrants. The top left representing less info and less time to create which includes the following H5P content types: Accordion, Find the Words, Drag and Drop, Drag the Words, Flashcards, Mark the Words, Dialog Cards, True or False, Fill in the Blanks, Arithmetic Quiz. The bottom left quadrant represents less info but more time to create which includes: Summary, Dictation, Image Hotspots, Agamatto, Essay, Audio Recording and Collage.
The top right quadrant represents more info and less time to create and includes Question Set, Memory Game, Image Slider, Chart, Multiple Choice and Documentation Tool. The right side bottom quadrant represents more info and more time to create and includes Virtual Tour, Timeline, Branching Scenario, Image Pairing, Interactive Video, Interactive Book and Image Sequencing.
Another way of thinking about this is via the following table which lists each H5P content type and their approximate difficulty level to create.