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6.1.5: Auditory Scene Analysis

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    224946
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    There is usually more than one sound source in the environment at any one time—imagine talking with a friend at a café, with some background music playing, the rattling of coffee mugs behind the counter, traffic outside, and a conversation going on at the table next to yours. All these sources produce sound waves that combine to form a single complex waveform at the eardrum, the shape of which may bear very little relationship to any of the waves produced by the individual sound sources. Somehow the auditory system is able to break down, or decompose, these complex waveforms and allow us to make sense of our acoustic environment by forming separate auditory “objects” or “streams,” which we can follow as the sounds unfold over time (Bregman, 1990).

    A number of heuristic principles have been formulated to describe how sound elements are grouped to form a single object or segregated to form multiple objects. Many of these originate from the early ideas proposed in vision by the so-called Gestalt psychologists, such as Max Wertheimer. According to these rules of thumb, sounds that are in close proximity, in time or frequency, tend to be grouped together. Also, sounds that begin and end at the same time tend to form a single auditory object. Interestingly, spatial location is not always a strong or reliable grouping cue, perhaps because the location information from individual frequency components is often ambiguous due to the effects of reverberation. Several studies have looked into the relative importance of different cues by “trading off” one cue against another. In some cases, this has led to the discovery of interesting auditory illusions, where melodies that are not present in the sounds presented to either ear emerge in the perception (Deutsch, 1979), or where a sound element is perceptually “lost” in competing perceptual organizations (Shinn-Cunningham, Lee, & Oxenham, 2007).

    More recent attempts have used computational and neutrally based approaches to uncover the mechanisms of auditory scene analysis (e.g., Elhilali, Ma, Micheyl, Oxenham, & Shamma, 2009), and the field of computational auditory scene analysis (CASA) has emerged in part as an effort to move towards more principled, and less heuristic, approaches to understanding the parsing and perception of complex auditory scenes (e.g., Wang & Brown, 2006). Solving this problem will not only provide us with a better understanding of human auditory perception, but may provide new approaches to “smart” hearing aids and cochlear implants, as well as automatic speech recognition systems that are more robust to background noise.

    Conclusion

    Infant with a cochlear implant .png

    An infant with a cochlear implant. [Image: Bjorn Knetsch, https://goo.gl/J2wCvJ, CC BY 2.0, https://goo.gl/BRvSA7]

    Hearing provides us with our most important connection to the people around us. The intricate physiology of the auditory system transforms the tiny variations in air pressure that reach our ear into the vast array of auditory experiences that we perceive as speech, music, and sounds from the environment around us. We are only beginning to understand the basic principles of neural coding in higher stages of the auditory system, and how they relate to perception. However, even our rudimentary understanding has improved the lives of hundreds of thousands through devices such as cochlear implants, which re-create some of the ear’s functions for people with profound hearing loss.


    Hearing by Andrew J. Oxenham is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Permissions beyond the scope of this license may be available in our Licensing Agreement.


    This page titled 6.1.5: Auditory Scene Analysis is shared under a CC BY-NC-SA 4.0 license and was authored, remixed, and/or curated by Michael Miguel.