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8: Movies

  • Page ID
    15390
    • Anonymous
    • LibreTexts
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    • 8.1: Introduction
      In 2009, many moviegoers were amazed by the three-dimensional (3-D) film Avatar. Avatar grossed over $1.8 billion in theaters worldwide, $1.35 billion from 3-D sales alone.Brandon Gray, “‘Avatar’ is New King of the World,” Box Office Mojo, January 26, 2010, http://boxofficemojo.com/news/?id=2657.
    • 8.2: The History of Movies
      The movie industry as we know it today originated in the early 19th century through a series of technological developments: the creation of photography, the discovery of the illusion of motion by combining individual still images, and the study of human and animal locomotion. The history presented here begins at the culmination of these technological developments, where the idea of the motion picture as an entertainment industry first emerged.
    • 8.3: Movies and Culture
      The relationship between movies and culture involves a complicated dynamic; while American movies certainly influence the mass culture that consumes them, they are also an integral part of that culture, a product of it, and therefore a reflection of prevailing concerns, attitudes, and beliefs.
    • 8.4: Issues and Trends in Film
      Filmmaking is both a commercial and artistic venture. The current economic situation in the film industry, with increased production and marketing costs and lower audience turnouts in theaters, often sets the standard for the films big studios are willing to invest in. If you wonder why theaters have released so many remakes and sequels in recent years, this section may help you to understand the motivating factors behind those decisions.
    • 8.5: The Influence of New Technology
      New technologies have a profound impact, not only on the way films are made, but also on the economic structure of the film industry. When VCR technology made on-demand home movie viewing possible for the first time, filmmakers had to adapt to a changing market. The recent switch to digital technology also represents a turning point for film. In this section, you will learn how these and other technologies have changed the face of cinema.


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