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18.1: Introduction

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    75118
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    The previous reading focused on the type of associative learning known as classical conditioning. Remember that in classical conditioning, something in the environment triggers a reflex automatically, and researchers train the organism to react to a different stimulus. Now we turn to the second type of associative learning, operant conditioning. In operant conditioning, organisms learn to associate a behavior and its consequence (Table \(\PageIndex{1}\)). A pleasant consequence makes that behavior more likely to be repeated in the future. For example, Spirit, a dolphin at the National Aquarium in Baltimore, does a flip in the air when her trainer blows a whistle. The consequence is that she gets a fish.

    Table \(\PageIndex{1}\): Classical and Operant Conditioning Compared
     

    Classical Conditioning

    Operant Conditioning

    Conditioning approach

    An unconditioned stimulus (such as food) is paired with a neutral stimulus (such as a bell). The neutral stimulus eventually becomes the conditioned stimulus, which brings about the conditioned response (salivation).

    The target behavior is followed by reinforcement or punishment to either strengthen or weaken it, so that the learner is more likely to exhibit the desired behavior in the future.

    Stimulus timing

    The stimulus occurs immediately before the response.

    The stimulus (either reinforcement or punishment) occurs soon after the response.

    Psychologist B. F. Skinner saw that classical conditioning is limited to existing behaviors that are reflexively elicited, and it doesn’t account for new behaviors such as riding a bike. He proposed a theory about how such behaviors come about. Skinner believed that behavior is motivated by the consequences we receive for the behavior: the reinforcements and punishments. His idea that learning is the result of consequences is based on the law of effect, which was first proposed by psychologist Edward Thorndike.

    According to the law of effect, behaviors that are followed by consequences that are satisfying to the organism are more likely to be repeated, and behaviors that are followed by unpleasant consequences are less likely to be repeated (Thorndike, 1898). Essentially, if an organism does some- thing that brings about a desired result, the organism is more likely to do it again. If an organism does something that does not bring about a desired result, the organism is less likely to do it again. An example of the law of effect is in employment. One of the reasons (and often the main reason) we show up for work is because we get paid to do so. If we stop getting paid, we will likely stop showing up—even if we love our job.

    Working with Thorndike’s law of effect as his foundation, Skinner began conducting scientific experiments on animals (mainly rats and pigeons) to determine how organisms learn through operant conditioning (Skinner, 1938). He placed these animals inside an operant conditioning chamber, which has come to be known as a “Skinner box” (Figure \(\PageIndex{1}\)). A Skinner box contains a lever (for rats) or disk (for pigeons) that the animal can press or peck for a food reward via the dispenser. Speakers and lights can be associated with certain behaviors. A recorder counts the number of responses made by the animal.

    Behaviorism_1.gif
    Figure \(\PageIndex{1}\): (a) B. F. Skinner developed operant conditioning for systematic study of how behaviors are strengthened or weakened according to their consequences. (b) In a Skinner box, a rat presses a lever in an operant conditioning chamber to receive a food reward. [(a) “B.F. Skinner at Harvard circa 1950” by Silly rabbit/ Wikimedia Commons is licensed under CC BY 3.0; (b) “Skinner Box” by Judy Schmitt is licensed under CC BY-NC-SA 4.0.]

    LINK TO LEARNING

    Watch this brief video clip to learn more about operant conditioning: Skinner is interviewed, and operant conditioning of pigeons is demonstrated.


    In discussing operant conditioning, we use several every- day words—positive, negative, reinforcement, and punish- ment—in a specialized manner. In operant conditioning, positive and negative do not mean good and bad. Instead, positive means you are adding something, and negative means you are taking something away. Reinforcement means you are increasing a behavior, and punishment means you are decreasing a behavior. Reinforcement can be positive or negative, and punishment can also be positive or negative. All reinforces (positive or negative) increase the likelihood of a behavioral response. All punishes (positive or negative) decrease the likelihood of a behavioral response. Now let’s combine these four terms: positive reinforcement, negative reinforcement, positive punishment, and negative punishment (Table \(\PageIndex{2}\)).

    Table \(\PageIndex{2}\): Positive and Negative Reinforcement and Punishment
     

    Reinforcement

    Punishment

    Positive

    Something is added to increase the likelihood of a behavior.

    Something is added to decrease the likelihood of a behavior.

    Negative

    Something is removed to increase the likelihood of a behavior.

    Something is removed to decrease the likelihood of a behavior.


    This page titled 18.1: Introduction is shared under a CC BY-NC-SA license and was authored, remixed, and/or curated by Kate Votaw.

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