1: Chapters Last updated Save as PDF Page ID 158548 Tutaleni Asino at al. Oklahoma State University 1.1: Board games and learning- Why care in the digital age? 1.2: Effective Instruction in Blended Learning Environments 1.3: Podcasting as a Mode of Motivation in Online and Blended Learning 1.4: Virtual Proctoring and Academic Integrity 1.5: Personal Learning Networks- Defining and Building a PLN 1.6: Digital Learners in the Workplace 1.7: Digital literacies and the skills of the digital age 1.8: Playful Approaches to Learning 1.9: The Digital Divide 1.10: Ignored Conversations- Higher education funding in the digital age 1.11: Literacy in the Digital Age- From traditional to Digital to Mobile Digital Literacies 1.12: The Digital Divide and the lack Financial Literacy among First Generation 1.13: Escape Rooms- An Alternative to Traditional Forms of Assessment