You probably remember teachers whom you felt gave you everything you needed to succeed when you were a student. These teachers provided handouts in the classroom, links to resources on the Internet, copies of their presentations, and more. You may also remember teachers who did not provide many resources. The resources they did provide may have been text-only documents or handouts that helped a select few students in the class. Perhaps they made one copy of an important set of materials for checkout, requiring you to wait until someone else turned it in before you could review it. This section will give you ideas about ways in which you and, in some cases, your students can provide alternative course materials and resources that increase the number of students who succeed in reaching the objectives.
Sensory input
First, we need to consider the different ways that people get information into their heads and the types of resources that students prefer. Later, we will discuss ways to help students encode and retain any knowledge or skills that they need to succeed in your class or beyond.
Visual-verbal, or text-based resources, help learners who prefer to read. These are usually the most common type of online learning resource, ranging from documents and presentations to web pages. However, text-based resources must be made accessible to people with visual impairments, such as using Optical Character Recognition (OCR) to convert scanned documents to text.
Saving text-based files or documents in various formats also impacts how many people can use them. Consider which technologies your students can access at home, school, or work. Some instructors conduct a short survey at the beginning of a school term to see which software applications students use. Then they save their files in the most common format for that class. Others will save their course documents and text-based class assignments in multiple formats. such as accessible Portable Document Format (PDF) files, Rich Text Format (RTF) files, Hypertext Markup Language (HTML) files, and Microsoft Word (DOC) files. Still others choose a standard format for the class and inform the students that they will need certain software to read, edit, or save course documents.
Each document format listed above has its limitations, so choosing them may depend on what you want to accomplish.
- Any student can open PDF files with a free application called Adobe Reader, available for download at the Adobe website. If you choose this format, you should also provide your students with a link to the download page. However, if students are required to edit the document or to provide feedback on it, then they will require a different application, Adobe Acrobat, that is not free.
- Almost any word processing application can open RTF files, but saving as an RTF file may remove certain types of advanced formatting. Apart from this limitation, this format provides a great deal of flexibility with the types of tasks accomplished through the documents.
- Students with access to a web browser can open HTML files. If you want students to work on an HTML document, though, they will need a web-based HTML editor, an HTML editing application, or a simple text editor combined with knowledge of HTML code.
- Microsoft Word, or DOC, files offer additional options, such as a feature called tracking that allows students to see feedback and suggested changes.
Many people have a copy of Microsoft Word, but it is not universal. Student bookstores and some computer stores carry discounted educational licenses. If you are going to require students to use Microsoft Word, let them know of any labs at your school or university that make it available to those who cannot afford it.
Other text-based file types, such as spreadsheets, provide fewer options. The most common spreadsheet format is a Microsoft Excel (XLS) file. All spreadsheet applications should be able to save files as a Comma Separated Values (CSV) file. However, this would strip out any formulas or calculations that you or the students use.
Looking at ways to spread out your workload over time, you can start with the first strategy, or saving files in one or two of the most common formats for your class, and work your way to the second strategy, or saving files in multiple formats, over time. This does not have to be done in a day, but to achieve Universal Design for Learning it is important to consider these strategies from the beginning. The concept is not to try to accommodate all students with one strategy, but to provide alternatives. The key is to let your students know which formats you will use and provide them with avenues to get what they need to read and use the text-based resources.
Visual-nonverbal, or graphic-based resources, assist learners who prefer graphic-based visual resources, such as images, charts, graphs, flow charts, animations, or videos. Many software applications and some websites allow you to embed charts and graphs within the file itself. You can easily insert images in Microsoft Word. Microsoft Excel allows you and students to create different types of graphs from the data tables. If you use a complex image, such as a political map or a diagram of the digestive system, you must still provide a text-based description for students who use screen readers.
You can use different applications, such as Inspiration, to create stand-alone flow charts or concept maps. If you want young students to be able to interact with this type of file or to create their own, there is a version called Kidspiration as well. See the Inspiration website (http://inspiration.com) for more details. By pushing one button, students can convert Inspiration flow chart or brainstorm files to text-based outlines. This helps students with screen readers as well as visual-verbal learners who prefer the text. Other applications like Inspiration include Microsoft Visio, a free application called SmartDraw, and others. For specialized applications, such as engineering, there are even more. Let your students know if they will need to download or buy any additional software for your course, and work with lab managers to install it at your school or campus if budget permits.
Auditory resources provide alternatives to learners who prefer to hear the information, rather than read it. Screen reader software and text-to-speech applications can be used by many students, not just those students with vision impairments. Schools and universities have different ratios or formulas for how many computer lab stations must have this type of software to accommodate special needs. These ratios usually range from one in twelve to one in twenty computers per lab environment.
In addition, there are other avenues to provide auditory resources to students. For decades, students have placed their tape recorders at the front of the classroom to capture what the instructor says for playback later. These days, the instructor can record him or herself and post the audio file online for all students. As with the other file types, it is important that the students can play and use the files you create. Common audio file formats include the Wave (WAV) file created by Microsoft, the Audio Interchange File Format (AIFF) created by Apple, and the Moving Picture Experts Group’s Audio Layer-3 (MP3) file.
A recent, popular trend for creating and distributing MP3 audio files is called “podcasting.” Different aspects of podcasts and the process of creating and distributing them are described in Chapters 21, Media Selection, and 26, Techno Expression. For our purposes here, it is important to note that you should provide a transcript for any audio files.
Video files also provide appropriate stimuli to auditory learners. Chapter 21, Media Selection, discusses when it is or is not legal to use clips of copyrighted videos as course related resources. One important factor from a UDL standpoint is that streaming video files are often easier for all students to use than downloadable video files. Despite the progress related to high-speed connectivity, not every student has a Digital Subscriber Line (DSL) or equivalent connection at their home, school, or workplace. For students using a dial-up modem, large video files present a very frustrating challenge. Many times the student will spend hours trying to download a large file with no success and will give up. For purposes of accessibility, caption the video or provide a transcript with timecode references to scene changes or other important points.
Tactile/Kinesthetic resources create opportunities for learners who prefer to learn by doing. Resources that accommodate tactile/kinesthetic learners can take different forms. First, you can find or create interactive resources, such as CD-ROMs, websites, or Flash animations, and require the student to follow a linear or nonlinear path through course-specific material. If you do not have time or know how to make these yourself, then you can search a variety of online clearinghouses and repositories for appropriate learning resources. The Multimedia Educational Resource for Learning and Online Teaching, or MERLOT (http://www.merlot.org), is a free website containing thousands of learning resources in the fields of Art, Business, Education, Humanities, Math and Statistics, Science and Technology, and Social Sciences. MERLOT is primarily for higher education instructors, but some materials would be appropriate for secondary school students as well.
Next, you can ask the students to create the resource. In the online environment, this can be as simple as requiring all students to build a glossary of terms for a chapter or topic. You can ask them to send their terms by email, to post them to a threaded discussion, or to post them using a glossary tool that comes with a Learning Management System like Moodle. Other types of student-created resources include databases or spreadsheets containing results of experiments, student or class websites, and student videos.
Finally, more advanced resources act as a framework for student activity, described below. For example, a WebQuest (see http://www.webquest.org) is a web-based research activity that you can find or create for student group work. While most WebQuests are for K–12 students, it is not difficult to create one appropriate for college or university students. The WebQuest is highly interactive and collaborative, making it an ideal online resource for tactile/kinesthetic learners.
Keep in mind that not every resource for students must be stored in the online environment. Some of the most interesting and meaningful lessons require students to interact with the world and then to come back and reflect or report on what they learned. For all types of learners, this increases the number of possible resources to global proportions … literally! Structured activities might involve students performing lab experiments and then completing online lab notebooks; collecting scientific data and then entering it into a communal online database; observing master teachers at a school and then writing a reflective weblog entry; or interviewing an expert and then posting the text, audio, or video file.
Combining strategies means that you can accommodate greater numbers of learning preferences with one resource or activity. For instance, if you use an Excel spreadsheet to demonstrate how increasing and decreasing budgets affected the North and the South in the US Civil War, you can require the students to fill in the annual budget numbers themselves and then to create a graph. This strategy accommodates visual-verbal (text-based) learners, visual-nonverbal (graphic-based) learners and tactile/kinesthetic learners.
Processing
Active learners enjoy learning by applying knowledge or by working with others. Providing areas where students can interact online, such as instant message (IM) environments, discussion forums, or wikis, will give these students a way to do this. Learning Management Systems usually contain several of these tools for interaction. These tools can be used to create both general course spaces for interaction—related to coursework only, of course—and specific spaces for particular topics or assignments. It is important to create clear instructions and expectations for each interaction space, so students know its purpose and whether or not participation is required.
Make sure that you test the true accessibility of any technology-based areas for interaction. While many companies state that their web-based tools are accessible or compliant, their products are sometimes difficult to use for students using adaptive technologies. You might want to work with a disability resource centre to do some preliminary testing. Further, interaction tools that use Java-based applets or plug-ins do not work with some older browsers, excluding a different group of your students—those with limited technology or limited access to technology.
Reflective learners prefer to ponder the concepts or topic before engaging with it. If you often use small groups in your course, provide opportunities for individual assignments, even if it is just a precursor to the upcoming group work.
People often see themselves as both active and reflective learners, just as they might consider themselves both sensory and intuitive. Therefore, you can try to accommodate both types of learners by mixing up the types of activities. An active learner might prefer the immediacy of a chat. A reflective learner might prefer the asynchronous nature of a discussion forum, as it allows him or her to think about what they want to write before actually committing the words to print.