Education for a Digital World - Advice, Guidelines and Effective Practice from Around Globe (Hirtz)
- Page ID
- 88098
\( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \) \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\) \(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)\(\newcommand{\AA}{\unicode[.8,0]{x212B}}\)
Front Matter
1: Emerging Technologies in E-Learning
2: Virtual Design Studios- Solving Learning Problems in Developing Countries
3: Challenges Confronted and Lessons (Un)Learned- Linking Students from the University of Ghana and Kwantlen University College
4: Addressing Diversity in Design of Online Courses
5: Mobile Learning in Developing Countries- Present Realities and Future Possibilities
6: The Impact of Technology on Education
7: Learning Management Systems
8: Exploring Open Source for Educators - We’re Not in Kansas Anymore
9: Quality Assurance by Design
10: General Principles of Instructional Design
11: Accessibility and Universal Design
12: Articulation and Transfer of Online Courses
13: Planning Your Online Course
14: Assessment and Evaluation
15: Understanding Copyright - Knowing Your Rights and Knowing When You’re Right
16: ‘Open Licences’ of Copyright for Authors, Educators, and Librarians
17: E-learning Standards
18: Leadership and E-learning - Change Processes for Implementing Educational Technologies
19: Building Communities of Practice
20: Instructional Strategies
21: Media Selection
22: Computer-Based Resources for Learning
23: Computer-Based Games for Learning
24: Evaluating and Improving Your Online Teaching Effectiveness
25: Tools for Online Engagement and Communication
26: Techno Expression
27: Social Media for Adult Online Learners and Educators
28: Online Collaboration - An Overview
29: Identity in Online Education
30: Supporting E-learning through Communities of Practice
31: Looking Forward - Stories of Practice
Back Matter