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22.3: Computer-Based Resources

  • Page ID
    88288
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    The following computer-based resources for learning (drill and practice, tutorials, simulations, educational games, intelligent tutoring systems, and virtual reality) are sometimes needed to support learners when more common online strategies, described in other parts of this book, will not suffice. Some drill and practice activities can be effectively provided within learning management systems. However, depending on the learning domain, thinking level required, complexity of the problem presentation, and feedback that needs to be provided, some drill and practice activities will need to be created on tools such as Macromedia Flash. In general, all of the other resources described below need to be created on software that is not found within learning management systems.

    Drill and Practice Programs

    Drill and practice is a common computer-based training strategy that provides repeated activity (drill) and opportunities (practice) to try skills or concepts learned elsewhere. The aim is often to achieve mastery.

    Drill and practice:

    • Usually takes place after the content has been taught.
    • Does not teach new material.
    • Can, and often should, include extensive diagnostic feedback.
    • Can be used for many skills such as learning language, learning factual information, and solving problems in mathematics, physics, chemistry, electricity, nursing, etc.
    • Should usually have a varied difficulty level that is based on the student’s ability in order to enhance learning.
    • Can be boring.
      • You can counter boredom with competition, using visuals, providing variety, stating the progress made, or giving a reward if a target is met.

    This page titled 22.3: Computer-Based Resources is shared under a CC BY-SA license and was authored, remixed, and/or curated by Sandy Hirtz (BC Campus) .

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