23.5: What Makes A Learning Game Effective?
- Page ID
- 88299
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Learning Principle | Explanation |
---|---|
Subset principle | Learning even at its start takes place in a (simplified) subset of the real domain. |
Incremental principle | Learning situations are ordered in the early stages so that earlier cases lead to generalizations that are fruitful for later cases. Choices in later complex cases are constrained by what the player has found earlier. |
Concentrated sample principle | The learner sees and can practise and learn (especially early in the game) many instances of fundamental signs (meanings) and actions. |
Bottom-up basic skills principle | Basic skills are discovered bottom up by engaging more and more in the game. |
Explicit information on-demand and just-in time | The learner is given explicit information what is needed just at the point where it can best be understood and used in practice. |
Discovery principle | Most learning happens through experimentation and discovery rather than through telling. |
Transfer principle | Learners are given ample opportunity to practise, as well as support for transferring what they have learned earlier to later problems |
Fit with Learning Objectives
Outcome Type | Description |
---|---|
Cognitive | |
Declarative | Knowledge of the facts and data required for task performance |
Procedural | Knowledge about how to perform a task |
Strategic | Ability to apply rules and strategies to general or novel cases |
Affective | Beliefs or attitudes regarding an object or activity, e.g., feelings of confidence, self-efficacy, attitudes, preferences, and dispositions |
Skill-based | Performance of technical or motor skills |