Skip to main content
Social Sci LibreTexts

6.1: Introduction

  • Page ID
    88167
  • \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \) \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\) \(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)\(\newcommand{\AA}{\unicode[.8,0]{x212B}}\)

    Learning Outcomes

    • Trace the history of instructional technologies in education.
    • Select the best emerging technologies in e-learning.
    • Develop design guidelines for learning materials to be delivered via emerging technologies.
    • Provide support for learners taking courses at a distance using emerging technologies.
    • Identify trends in e-learning and emerging technologies.

    Learners. educators, and workers in all sectors are increasingly using emerging technologies such as cell phones, tablet PC, personal digital assistants (PDAs), web pads, and palmtop computers. As a result, these tools make learning and training materials accessible anywhere, anytime.

    Today, the trend is towards learning and working “on the go”, rather than having to be at a specific location at a specific time. As learners become more mobile, they are demanding access to learning materials wherever they are and whenever they need them. This trend will increase because of ubiquitous computing, where computing devices, wireless connectivity, and transparent user interfaces are everywhere.

    Educators must be prepared to design and deliver instruction using these emerging technologies. In addition to delivering learning materials, emerging technologies can be used to interact with learners, especially those who live in remote locations. At the same time, learners can use the technologies to connect with each other to collaborate on projects and to debate and discuss ideas.

    This chapter provides a brief history of technology in education, outlines the benefits of using emerging technologies in e-learning, provides design guidelines for developing learning materials, describes the support required for these technologies, and discusses future trends in e-learning.


    This page titled 6.1: Introduction is shared under a CC BY-SA license and was authored, remixed, and/or curated by Sandy Hirtz (BC Campus) .

    • Was this article helpful?