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23.8: Summary

  • Page ID
    88304
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    “Our students have changed radically. Today’s students are not the people our educational system was designed to teach … Our Digital Immigrant instructors … are struggling to teach a population that speaks an entirely new language”. – Prensky (2001b)

    In the spirit of introducing the new language of games for learning, this chapter has reviewed basic terms, the motivation to use games for learning, examples to fire your own imagination, factors that make learning games effective, and guidelines for getting started successfully. We hope that this brief introduction has sparked your ideas and your desire to learn more about using computer-based games for learning in your context. Our references and the websites listed in this chapter are a good place to start, and your own searches will provide you with more information. We wish you great success as you explore this intriguing and promising area!


    23.8: Summary is shared under a CC BY-SA license and was authored, remixed, and/or curated by LibreTexts.

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